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KALINA PANOVA

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Wavelength

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Wavelenght
       Connection

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product design / app / ecosystem design

Wavelenght
       Connection

About Project (2024)

Wavelenght  is a novel, desk-to-desk artefact designed to deepen emotional connections between long distance friends through music, by translating emotional responses into tactile communication.

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Students use various media for support, expressing satisfaction with the ability to stay connected, yet they still prefer face to face interactions for deeper emotional connection

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TOPICS:

  1. physical vs digital communication

  2. the efficient paradox

  3. more meaningful human connection

  4. dark UX

  5. digital emotions

FINAL TOPIC:

Augmenting proactive human connection in a hyper-virtual world

METHODOLOGIES AND AIMS:

  1. research based approach

  2. physical artefact + digital outcome

  3. functional product design instead of an artistic piece

01

Let’s identify the Topic and Problem

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02

Topic research and insights

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Established trends of instantaneity in online communication

Solving the crisis of immediacy: How digital technology can transform the customer experience

Parise, S., Guinan, P.J. and Kafka, R., 2016

Business Horizons, 59(4), pp.411-420

Need to strengthen interpersonal bonds in a progressively online environment

Loneliness and social  internet use: pathways to reconnection in a digital world

Nowland, R., Necka, E.A. and Cacioppo, J.T., 2018

Perspectives on Psychological Science, 13(1), pp.70-87

Significance of tangible interaction and closeness in expressing feelings and support over spans

The making of meaning through dyadic haptic affective touch

Price, S., Bianchi-Berthouze, N., Jewitt, C., et. al. 2022

ACM Transactions on Computer-Human Interaction

Negative impact of superficial digital communication

Emotional contagion: Research on the  influencing factors of social media users' negative emotional communication during the COVID-19 pandemic

 Lu, D. and Hong, D., 2022.

Frontiers in psychology, 13, 

Desire for authentic interpersonal relationships in this era of digital communication

Restless Devices: Recovering Personhood, Presence, and Place in the Digital Age

Song, F.W., 2021

 InterVarsity Press

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03

Objectives

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04

User Persona and Interaction Storyboard

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Yiqian Zhang

“ Even though I really want to catch up with my friends back home, sometimes I pick up my phone but end up not sending any messages. I wish we could just send each other something like a satellite signal so we know that we’re doing alright on our side without feeling the mental pressure for a proper chat.”

Demographics

Age

Nationality

Occupation

Location

Time abroad

She/her

China

International student

Royal College of Art

2nd year

Connections

Whatsapp

WeChat

Instagram

TikTok

Other

......
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Frustrations

Long building up process and not enough energy for a real catch up. Connection frictions caused by distance and time

Goals

Better connection with friends back home 

Creative ways to share experience with friends

Distributed effort for a long lasting connection

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05

Topic research and insights

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1.

Solving the crisis of immediacy: How digital technology can transform the customer

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Solving the crisis of immediacy: How digital technology can transform the customer

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3.

Solving the crisis of immediacy: How digital technology can transform the customer 

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4.

Solving the crisis of immediacy: How digital technology can transform the customer

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5.

Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text

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6.

Solving the crisis of immediacy: How digital technology can transform the customer experience

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7.

Solving the crisis of immediacy: How digital technology can transform the customer experience

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8.

Solving the crisis of immediacy: How digital technology can transform the customer experience

Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles.

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The Ambient Emotional Resonance Device is a novel desk-to-desk artefact designed to deepen emotional connections between long distance friends through music, by translating emotional responses into tactile communication

The device captures and communicates the emotional nuances of music listening in real-time, allowing users to feel each other's reaction through touch, even during passive listening sessions ( providing an alternative to heavy information-based communications)

music is one of the most powerful concepts in the world:perfectly human. As a shared experience it elevates the bond between psyches on a level we cannot even understand

Ambient EMOTIONAL RESONANCE SYSTEm for shared music experience

Continuous ambient Feedback

The device emits gentle vibrations, warmth, or movements across its surface or an attached object, mirroring the emotional intensity of the music and the friend's reactions , suitable for passive engagement

Automatic Syncing with music services

Seamlessly connects to music streaming services, enabling synchronised listening and emotional exchange sessions with minimal setup

Passive and subtle interactions

Designed for passive interaction, the device allows users to experience shared emotions and music with minimal effort, enhancing the work or leisure environment

KEy FEatures

Enhanced emotional connection

Provides a unique way to experience music and shared emotions beyond traditional auditory and visual channels, deepening the sense of connection through the sense of touch

Ambient and passive interaction

Designed to fit naturally into a user's environment and routine, offering a continuous, background emotional connection without requiring active engagement, ideal for multitasking or relaxation

Personalised sensory experience

Offers customisable tactile and sensory feedback, allowing users to tailor their experience to their emotional and physical preferences, enhancing personal comfort and connection

Justifications for the Physical Device:

06

Design Concept

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07

Wireframes

Add a Title

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METHODOLOGIES AND AIMS:

  1. We chose clay for lo-fi prototyping due to its tangible and malleable characteristics

  2. Hands-on manipulation of clay helped us quickly  refine the design

  3. We use our own hands and wrists to figure out an ergonomic shape

  4. This tactile approach foster a deeper understanding of user interaction

Overall we created a set of 5 objects:

an infrared camera device, 2 compatible wrist pads and 2 sculptural objects (Orb and Handle) that are just aesthetically pleasing and nice to touch so they would complement the user’s desk in a sophisticated way.

We conducted various ergonomic and grip tests to see how the devices would fit around. After making adjustments to the clay models, we scanned them using the Scaniverse app and exported the files for further stages of 3D modelling.

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  1. Wrist pads

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2. Handle and Orb

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3. Infra-red camera device

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  1. Wrist pads

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2. Handle and Orb

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3. Infra-red camera device

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  1. Wrist pads

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3. Infra-red camera device

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08

Final Outcome

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Check out my other work

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FABRIC REPAIR

Reintroduce mending to the current product cycle through a design system in a social space.

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VR x AI

A collaborative project that aims to look at the intersection of VR and AI.

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Sillicone body

An Experience Design installation as part of my Degree work at RCA Information Experience Design.

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Let’s Connect
I'm always open to new opportunities, collaborations, or just a friendly chat. Whether you have a project in mind or simply want to say hello, feel free to reach out via email or through the form below. I’ll get back to you as soon as I can!

kalinapanova21@gmail.com
+359895271594
E26PF London

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